Improving the Logic of Computer and Network Engineering Students through Games-Code Based Websites

Improving the Logic of Computer and Network Engineering Students through Games-Code Based Websites. Based on the results of a survey by the Ministry of Communication and Informatics, it is stated that internet users in Indonesia are very high. As many as 89% of the total Indonesian population (approximately 167 million people) use smartphones. The average age of the number of social media users in Indonesia ranges from 25-34 years old, but with the effect of online schooling, the minimum age of social media users in Indonesia has dropped to the age of 6 years.

The results of another research entitled "Neurosensum Indonesia Consumers Trend 2021: Social Media Impact on Kids" by an independent artificial intelligence (AI) based research company, Neurosensum., stated that the average Indonesian child knows social media at the age of 7 years. Of course, this is an indication that the use of smartphones has also reached the school age.

Improving the Logic of Computer and Network Engineering Students through Games-Code Based Websites

Responding to Internet Use at School Age

The massive use of the internet at school age must certainly be addressed wisely. As educators, we cannot resist changes in thinking patterns, for that, we should be able to take advantage of this condition to a breakthrough in education.

In adolescence, children tend to have a challenge-loving nature. Monotonous learning will make the material we convey uninteresting, which in the end will make learning ineffective. At school age, children's tendency to like games both online and offline is very high.

Teacher Strategies in Utilizing Game-Based Applications or Content

For this reason, teachers' strategies in utilizing applications and game-based content need to be explored to increase student learning motivation, so that learning is not monotonous. In addition to making learning more interesting and challenging, many problem-solving exercises will be able to hone students' logic and way of thinking.

Computer and Network Engineering (TKJ) is one of the concentrations of expertise in the independent curriculum which is closely related to the world of the internet and computers. Effective learning in utilizing the internet and student smartphones must be optimized in increasing student interest in learning.

In this subject in TKJ, a good mastery of logic must be possessed by students, because it will be used in solving problems related to programming and networking in general.

Sites on the Internet that can be used for learning

There are many sites on the internet that can be used in this learning, one of which is the code.org website, a site that will teach students how to think and design a game for free. Using program blocks on the website will make it easier for students to understand the flow of programming logic, and will ultimately improve the logic in solving problems.

With an attractive appearance, and based on games, of course, it can be used to increase students' interest in learning, especially in subjects in TKJ. There is an account facility for teachers and students so that it can be used as a collaborative learning medium, as well as a virtual classroom in learning so that learning is more effective because it is no longer constrained by time and place.

Minimizing the Negative Impact of Information Technology Development

Advances in information technology and changes in mindset are real and have various risks and negative influences that need to be watched out for. Using good and interesting learning media will certainly make learning more quality and can minimize the negative impacts that will always appear along with the existing progress.

In order for learning media to be interesting and acceptable, it is necessary to adapt to the latest conditions in society and the mindset of students. The development of information technology that targets the younger generation is a challenge for every educator to make optimal use of it to minimize the negative effects of technological growth itself because education is the key to the progress of a nation.

 

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